3DMark 11 is the older version of the world's most popular benchmark for measuring the graphics performance of gaming PCs. Support for 3DMark 11 has ended.
There are six tests in 3DMark 11. The four graphics tests use advanced rendering techniques making use of tessellation, volumetric lighting, depth of field and post-processing effects enabled by the technology and performance available in DirectX 11 graphics hardware. The physics test uses a rigid body simulation of a large number of objects on the CPU. The combined test features CPU and GPU workloads. The CPU handles rigid-body physics while the GPU is tasked with volumetric lighting, tessellation, post-processing as well as simulating soft-body physics using DirectCompute.
3DMark 11 uses a native DirectX 11 engine developed in house by Futuremark and designed to use all the new features in DirectX 11. DirectX 11 graphics card required.