DragonBones Pro is a 2D game animation and media content platform for designers.
It is an all-in-one 2D animation and motion comic solution. It is geared to lower art costs, while still allowing you to craft a more vivid animation. The reduction in cost is achieved by storing only texture atlas and animation data. You can use several image pieces to compose various animations. You can use DragonBones Pro for common 2D display engines so you can easily utilize it if you are building a 2D project. It's very useful to build natural skeleton animation.
In your game IDE, you can use DragonBones runtimes to load and play animations. Their APIs provide direct access to bones, attachments, skins and other animation data. Bones can be manipulated procedurally, animations can be combined, crossfaded and more.
DragonBones supports the following programming languages and game engines
Skeletal Operation -Bind bone for an image. Easily let your character have more vivid actions and more smooth animations Movie Clip -Use movie clip to create animation AD and marking webpage. Support motion tween and frame sequence Timeline -Use the timeline to adjust each element's keyframe, speed, motion tween, to create animations Mesh and FFD -Meshes allow you to specify a polygon inside your image. This improves the fill rate. FFD allows meshes to stretch, squash, bounce, and bend IK and Constraint -Constraints can be defined to animate using inverse kinematics and the Pose tool uses multi-bone IK to quickly pose a skeleton Skinning Animation -Skinning allows individual vertices in a mesh to be attached to different bones. When the bones move, the vertices move with them and the mesh is deformed automatically Curve Editor -Use a curve to adjust motion accelerate to make your animation more vivid Onion Skin Using onion skin allows the viewing of some frames before and after the current frame, to conveniently adjust animation details more accurate Nested Animation Symbol -Animation symbol can be nested to create more complex animation symbol Import Import PS images with layers, DragonBones data from DragonBonesPro and FlashPro, other animation data like Spine and Cocos Packaging and Export -Pack images into a texture atlas, which results in more efficient rendering in your games. Export DragonBones and Egret MovieClip data with JSON data format Preview and Publish -Preview animation in a real environment. What you see is what you get. Publish with H5 and run in-device without any coding
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