IPXWrapper is a wrapper library which emulates IPX support while tunneling the packets over UDP allowing you to run legacy games and other software that require IPX without having to install the IPX driver which is unavailable as of Windows Vista/Server 2008.
IPXWrapper should work with the following games and most likely will work with others, which supported IPX protocol as well.
Command & Conquer: Red Alert 2
Darkstone: Evil Reigns
Delta Force 2
FIFA: Road to World Cup 98
Heroes of Might and Magic III
Machines: Wired for War
Need For Speed III - Hot Pursuit
Sid Meier's Alpha Centauri
Star Wars Episode I: Racer
Star Wars Jedi Knight: Dark Forces II
Street Wars: Constructor Underworld/Mob Rule
Twisted Metal 2
War Wind II: Human Onslaught
Copy the four included DLL files to the directory containing the program that needs it and run directplay-win32.reg or directplay-win64.reg, depending on whether you are running 32-bit or 64-bit Windows.
Choosing network interfaces
By default, IPXWrapper will operate on all network interfaces in the system, which may not correctly work if you share more than one network with any other systems running IPXWrapper.
To instead use a single network interface, change the "Primary interface" to the interface you want to use. Some software may also require you to select the interface in question inside it. Disabling all other interfaces may make this easier.
Using the real IPX protocol
If your software needs to send/receive real IPX frames, for example, because it talks to an old piece of equipment that only understands IPX, install WinPcap and enable the "Send and receive real IPX packets" option.
**NOTE**: SPX connections are not supported when using this option.