Traffic Race 3D 2 aims to be a hardcore driving simulator that uses the latest car physics to replicate real cars.
I've beta tested for over 20 years so while I have at least 5 suggestions I will stick to my observations understanding that many of my suggestions are probably on the table already. It's borderline alpha instead of beta at this stage IMHO. The game lacks the "feel" of the speed it says. Most of the game feels like a 30-45 MPH race. The physics are OK for a start but have a long way to go. Currently, it's still very arcade like. Car damage could go a long way here as the races are so far pretty easy. In other words, a damaged car would make the race more challenging. That said the game runs very smoothly, even on a virtual machine and you can see the massive potential here.
Version History for Traffic Race 3D 2:
Major Bug: Fixed Multiplayer not working anymore!